Technical Q&AQD3D 52 - ShaderUV/SurfaceUV Attribute Differences (11-July-97)Q What is the difference between the ShaderUV attribute ( kQ3AttributeTypeShaderUV ) and
the SurfaceUV attribute (kQ3AttributeTypeSurfaceUV )?A The ShaderUV attribute is the attribute type for the "official" UVs that are intended for texture shading. The SurfaceUV attribute is the attribute type for "geometry-related" UVs such as knot-placement on NURBs, trimming curves, etc. In practice, however, the SurfaceUV attribute is commonly used also for texture shading. In other words, you can use either one for texture shading. -- Scott Kuechle Worldwide Developer Technical Support Technical Q&A Previous Question | Contents | | Next Question To contact us, please use the Contact Us page. |